I'm someone who was still young(ish) when games like Morrowind arrived on the scene - a groundbreaking moment for me as I'd been a huge fan and player for EverQuest for years and Morrowind felt like ... like a single-player MMORPG. Not a scripted ride, but a whole world of people, places and things to meet, do and kill (more often than not).   That's the kind of game (and worlds) that I've loved and sought out ever since.

GAMEPLAY

"Top down Morrowind"

When, in 2024, an unexpected (is there any other kind?) accident put me in situation where, for the first time ever, I couldn't work as normal and to help pass the time, I picked up Gamemaker 2 Studio and decided I could maybe make a game.  Two years later, and I'm getting somewhere close, I hope.  It's been the most enjoyable and all-emcompassing thing I've ever done.  I'm proud of HoT and I'm hopeful people will enjoy the world I'm making.

Halls of Taurthos presents you with a world to explore and live in. There is a ultimate goal for you to pursue, but how you achieve it - and how long or quickly it takes - is entirely up-to you.

Fully Open World

Gameplay Features

I'm a long-term pen and paper gamer and a lover of MMORPGs in particular. Whilst the combat in HoT is real-time and action-based, there's RPG mechanics behind every hit.

Dynamic RPG Combat

You'll need to explore far and wide as an Artisan as you learn to make the best weapons, armour and potions. In addition, you can acquire and farm land to produce your own herbs and produce to feed your troops.

Crafting and Farming

As the game advances, you will need to enlist the help of others to enable you to take control of the various regions of Wyrelande. You will find, recruit and lead your company into battle alongside you.

Terrority Warfare

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